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	<title>Modsquare &#187; Spotlight</title>
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		<title>Telesymphony: Music for Cellphones</title>
		<link>http://modsquare.com/2002/telesymphony-music-for-cellphones/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://modsquare.com/2002/telesymphony-music-for-cellphones/#comments</comments>
		<pubDate>Sat, 07 Sep 2002 00:00:00 +0000</pubDate>
		<dc:creator>Liz McLean Knight</dc:creator>
				<category><![CDATA[Spotlight]]></category>

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		<description><![CDATA[Mobile Music An interview with Scott Gibbons about performing a composition for audience cellphones at the Ars Electronica Festival this fall. &#8220;Dialtones: A Telesymphony&#8221; is a composition written for 200 (+/-) cell phones. We gave twoperformances of the piece at the ARS Festival in Linz (Austria) this last September, and there are additional performances tentatively [...]<div class="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://modsquare.com/about/"     class="crp_title">About</a></li><li><a href="http://modsquare.com/2011/avant_mutek-in-chicago-april-21-23-2011/"     class="crp_title">Avant_MUTEK in Chicago April 21-23, 2011</a></li><li><a href="http://modsquare.com/2011/6-4-2011-4th-annual-experimental/"     class="crp_title">[6.4.2011] 4th Annual Experimental Garage Sale</a></li><li><a href="http://modsquare.com/contact-us/"     class="crp_title">Contact Us</a></li><li><a href="http://modsquare.com/2011/mutek-2011/"     class="crp_title">Mutek 2011</a></li></ul></div>]]></description>
				<content:encoded><![CDATA[<div class="feature-thumb"><img src="../images/stories/telesymphonymed.jpg" mce_src="http://www.modsquare.com/wordpress/wp-content/uploads/stories/telesymphonymed.jpg" alt="telesymphonymed Telesymphony: Music for Cellphones" class="feature" width="150" title="Telesymphony: Music for Cellphones" /><span>Mobile Music</span></div>
<p>An interview with Scott Gibbons about performing a composition for audience  cellphones at the Ars Electronica Festival this fall. </p>
<p></p>
<p><span id="more-66"></span>
<p><img style="margin-left: 6px; margin-bottom: 6px;" mce_style="margin-left:6px; margin-bottom:6px" src="http://modsquare.com/images/stories/telesymphonymed.jpg" mce_src="http://www.modsquare.com/wordpress/wp-content/uploads/stories/telesymphonymed.jpg" alt="telesymphonymed Telesymphony: Music for Cellphones" align="righ" title="Telesymphony: Music for Cellphones" /><i>&#8220;Dialtones: A Telesymphony&#8221;</i> is a composition written for 200 (+/-)   cell phones. We gave twoperformances of the piece at the ARS Festival in Linz<br />
  (Austria) this last September, and there are additional performances<br />
  tentatively scheduled for the near future as well. For the ARS performances,<br />
  we had a rather large support team assembled, and many collaborators from a<br />
  technical aspect. All total, it&#8217;s hard to say for certain, but I think perhaps<br />
  20 people were vital to the project&#8217;s success.
</p>
<p></p>
<p></p>
<p>Golan Levin was the project leader. Each person contributed a lot, but Golan<br />
  is the person who really made it all happen. He wrote the software which served<br />
  as an interface between the performers (Golan, Greg &amp; myself) and the cell<br />
  phones, which were held by the audience. By the way &#8211; I understand there have<br />
  been some other concerts this year involving cell phones, but ours is the only<br />
  one that used the audience&#8217;s cell phones. It wasn&#8217;t an easy feat! </p>
<p>Greg Shakar &amp; I developed the ringtones and much of the composition. Of<br />
  course our roles weren&#8217;t so strictly defined, and there was a lot of work behind<br />
  the scenes in which we were all trying to help out wherever we could. There<br />
  was a lot of database management that Greg &amp; I were doing for example, and<br />
  Yasmin spent a couple months developing the middleware. Much of our work on<br />
  this project was not the least bit glamorous! </p>
<p>
  <b>Brien Rullman: How did it start and who came up with the general idea and concepts? Did<br />
  the project change or evolve throughout the project or did you have specific<br />
  goals and stick to it? </b></p>
<p>Golan came up with the general concept and focused everyone&#8217;s input into the<br />
  final product. But each of us had a strong voice, and people familiar with any<br />
  one of us would recognize our individual input in the finished work. </p>
<p>The piece didn&#8217;t really change over time so much as it developed. At the beginning,<br />
  there was simply the idea to create a piece of music using cell phones. From<br />
  there, it became more embellished and specific. The more we<br />
  learned about the technology, we were able to find opportunities to play with<br />
  specific features and glitches. </p>
<p>
  <b>BR: What was your approach and process to the music? </b></p>
<p>Most importantly, we knew from the very beginning that we didn&#8217;t want to modify<br />
  the phones in any way. The primary challenge that we gave ourselves was to create<br />
  a piece of music FOR cell phones. There&#8217;s a current trend to make music with<br />
  modified devices &#8211; Gameboys, Speak &amp; Spells, PDA&#8217;s, etc &#8211; we didn&#8217;t want<br />
  to fall into that category. Also, we felt it important that the audiences&#8217; own<br />
  cell phones be used, which meant that we couldn&#8217;t prepare the<br />
  phones in any way other than to upload our own ringtones to them. So the<br />
  composition really fell into two processes: writing the specific ringtones, </p>
<p>  and then composing the sequential ringing of the phones. </p>
<p>First we had to create the ringtones, which was something of a challenge.<br />
  There are very restrictive limits to the range, duration and dynamics of a<br />
  ringtone, because of the very simple code in which the the data is written. </p>
<p>  We couldn&#8217;t just create a bunch of rings that we liked. We needed some basic </p>
<p>  sounds that were useful for composing. We needed rhythms, melodies,<br />
  diversity, and of course a few funny little sounds. </p>
<p>We also had to approach the piece spatially, because in essence we had 200 </p>
<p>  discreet channels of audio! So we had the ringtones distributed in such a<br />
  way that we could create spatial patterns &#8211; both sonically and visually. The </p>
<p>  computer interface was a grid, which represented the audience. These were<br />
  projected on screens on either side of the stage. And above the stage was a </p>
<p>  mirror, big enough to reflect the entire audience. When a phone was dialed<br />
  from the computer, a spotlight focused on the person whose phone was<br />
  ringing. So everyone in the audience could not only hear, but also see &#8211; in </p>
<p>  this mirror &#8211; the spatial element of the composition. </p>
<p>
  <b>BR: As for working with the phones themselves, what were your limitations and<br />
  freedoms? </b> </p>
<p>There was a large degree of randomness that we had to account for in the<br />
  piece. Because of network delays, our initial tests found that it took<br />
  anywhere from 4 to 15 seconds for a phone to actually ring after the number </p>
<p>  was dialed. So, any kind of precision was impossible; we had to have a wide </p>
<p>  fudge factor! Also, we were only able to program ringtones on some of the<br />
  phones. A fair number had ringtones that were unknown to us. On these, we<br />
  didn&#8217;t know if they would give a simple beep or play the theme from the<br />
  Simpsons. </p>
<p>Also, we were composing the music at the same time that we were working<br />
  through all of the software and hardware issues. It wasn&#8217;t until a few days </p>
<p>  before the concert that we were actually able to hit a button and ring a<br />
  bunch of phones! So we had no idea what the music was actually going to<br />
  sound like until&#8230; well, actually, until the night of the performance. </p>
<p>
  <b>BR: Did you discover any new applications for this work, such as functions or<br />
  frequencies of the phones that you were not aware of? </b></p>
<p>In addition to the phones in the audience, we had 7 phones on a little<br />
  platform on stage which I played manually. We used their hands-free output<br />
  to route the audio to a small PA. The nuances of the different oscillators<br />
  became much more noticeable when they were amplified like this! I noticed<br />
  that the Siemens had a nice dark buzzy sound to them for example, while the </p>
<p>  Nokias were much more clipped and hollow sounding. Also, we got some lower<br />
  frequencies coming out of the hands-free output, which was really nice since </p>
<p>  all of the phones in the audience were pitched so high. </p>
<p><b><br />
  BR: In presenting the work were you successful in its transmission? What was<br />
  some feedback that you recieved? Any press or reviews?</b></p>
<p>Yeah, this project was very media-friendly! There were write-ups in the NY </p>
<p>  Times, Art Byte&#8230; lots of radio and TV play. Something about the concept<br />
  generated a lot of excitement. This was somewhat damning though, as it meant </p>
<p>  that we had to be really creative to go beyond people&#8217;s initial excitement<br />
  of the concept. We didn&#8217;t want the piece to be a novelty act; our intention </p>
<p>  from the beginning was to create the best piece of music that we could,<br />
  working within this framework. And from the feedback we received, yeah, I<br />
  think we were successful in that. I certainly think it could have been more </p>
<p>  interesting musically, if we had for example used some studio wizardry to<br />
  add more diversity to the sound. But in excluding that possibility, there<br />
  was a deeper integrity to the piece. </p>
<p><b><br />
  BR: How was the Ars Electronica festival? Was your piece typical?</b>
</p>
<p>There is nothing typical about the ARS Festival! This year there was a piece </p>
<p>  where brainwaves from a fish&#8217;s brain were used to direct a pen on paper to<br />
  generate art. In this same spot the year before, was an exhibit of internet </p>
<p>  porn queen Natacha Merritt. The common themes of the festival are art and<br />
  technology, but beyond that &#8211; expect anything from dance, music, design&#8230;<br />
  installations, interactive works, performance&#8230; </p>
<p></p>
<p>
<i>  <i>The website for the project is <a href="http://web.archive.org/web/20060521193803/http://www.modsquare.com/" mce_href="http://web.archive.org/web/20060521193803/http://www.modsquare.com/" http:="" www.telesymphony.com="" target="new&quot;">www.telesymphony.com</a>.<br />
  </i><br /></i>
</p>
<p>
</p>
<p><a href="http://web.archive.org/web/20060521193803/http://www.modsquare.com/copyright.php" mce_href="http://web.archive.org/web/20060521193803/http://www.modsquare.com/copyright.php">Copyright © 2002 Modsquare.</a><br mce_bogus="1"></p>
<div class="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://modsquare.com/about/"     class="crp_title">About</a></li><li><a href="http://modsquare.com/2011/avant_mutek-in-chicago-april-21-23-2011/"     class="crp_title">Avant_MUTEK in Chicago April 21-23, 2011</a></li><li><a href="http://modsquare.com/2011/6-4-2011-4th-annual-experimental/"     class="crp_title">[6.4.2011] 4th Annual Experimental Garage Sale</a></li><li><a href="http://modsquare.com/contact-us/"     class="crp_title">Contact Us</a></li><li><a href="http://modsquare.com/2011/mutek-2011/"     class="crp_title">Mutek 2011</a></li></ul></div>]]></content:encoded>
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